Tomb Raider: Underworld free pc game full version download is the eighth instalment of the Tomb Raider series. The story continues from the events in Tomb Raider: Legend as a direct sequel, but also addresses unexplained plot elements by association with Tomb Raider: Anniversary; the 2007 remake of the original Tomb Raider (1996).[9] The three games are subsequently merged into the renowned stand-alone Tomb Raider Trilogy of the late 2000s, by the series' second continuation developer Crystal Dynamics. Underworld is the third game in the series to be developed by Crystal Dynamics and is also the first Tomb Raider game to be released on the PlayStation 3.
Underworld is an action-adventure video game with different versions developed by Crystal Dynamics, Buzz Monkey Software, and Santa Cruz Games, all published by Eidos Interactive. Crystal Dynamics developed the PlayStation 3, Xbox 360, and PC versions, which were released in November 2008. Santa Cruz Games developed the Nintendo DS version, which was also released in November 2008. The Wii and PlayStation 2 versions were developed by Buzz Monkey Software, although the PS2 version saw a January 2009 release in Europe and March 2009 in North America. Eidos released two new chapters of Tomb Raider: Underworld, Beneath the Ashes and Lara's Shadow, developed by Crystal Dynamics, as exclusive downloadable content for the Xbox 360 on the Xbox Live Marketplace in February and March 2009 respectively.
Underworld received mostly positive reviews for the PS3, Xbox 360, and PC versions. Critics praised the environments, Lara's motion captured movements, story, puzzles, exploration, graphics and the less linear style of gameplay, although some aimed at its "haywire" camera angles and "dodgy" combat system. The PS2 and Wii versions received mostly negative reviews. Most cited them as having poor graphics, being oversimplified and "dumbed" down, and being full of bugs.
As of 27 February 2009, the game has sold 2.6 million copies worldwide. On 25 May 2009 it was announced Tomb Raider: Underworld would be re-released as part of the Xbox Classics and Platinum Range lines for Xbox 360 and PlayStation 3, respectively
Gameplay
Differences from previous iterations in the series are that Lara's environment reproduces a more "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground is washed away by rain, the bodies of the foes she encounters remain where she killed them, and any destruction to the environment she causes are permanent.[11] According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids."[12] The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.[13] It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment ... her adversary" for a large part of the game.[11][14]
Previously seen separate aspects of gameplay were combined for a new experience. Lindstrom explained that "in the past, there was climbing, and there was shooting, and there was puzzle solving. And they often didn't overlap. We've now integrated all of those elements."[15] This instalment also features a new melee combat system, requiring Lara in some instances to use "direct combat and evasive manoeuvres to distance herself from her attacker". Notably, Lara's bike, among other things, is a key component in solving the puzzles she will encounter in her adventure.[11] Pick-ups have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara "can also split up her guns and fire at two different targets simultaneously,"[12] or hold an item with one hand and fire a gun with the other.[15] The grappling hook can be stretched taut and used to pull objects off ledges unlike in previous iterations, illustrating what project lead Rob Pavey said, that "Lara will be able to do anything that you'd expect her to be able to do," which he called "the big theme this year."[16] Lindstrom describes this as "a philosophy called 'What Could Lara Do?'—WCLD. It's short-hand for having the player be able to use their own intuition about what someone with her abilities should be able to do in an environment such as this, and consistency across the different mechanics and abilities. If she can throw a grenade, then if she can pick up this pole, why can't she throw it?" Crystal Dynamics also aimed to make the game non-linear, unlike Tomb Raider: Legend, and eliminate the need for hint icons that indicate the ability to interact with objects.[12]
The interactive cut scenes from previous titles were replaced with "adrenaline moments". Instead of specific button presses, time slows down and gives the player a chance to get out of harm's way while retaining complete control of Lara
Synopsis
Tomb Raider: Underworld begins with Lara Croft in the halls of her own mansion home when an explosion suddenly sets the whole building ablaze. Making her way to the front door, Lara is surprisingly fired upon by one of her closest friends, Zip. The game then rewinds back in time to a week before the explosion, just after the events of Tomb Raider Legend. Lara is searching for Avalon, the mythical resting place of King Arthur, hoping it will lead her to an explanation for the disappearance of her long lost mother. Underneath the Mediterranean Sea Lara discovers an ancient temple designating itself as "Niflheim", one of the many Norse underworlds. Deep within, she discovers one of Thor's gauntlets. Most of the gauntlet crumbles to dust when she touches it, except for a small stone on the wrist that glows with an eerie blue light. Some mercenaries arrive and knock Lara out. When she comes to, the lead mercenary detonates a bomb that seals Lara in the gauntlet chamber, while remarking that "Amanda Evert sends her regards."
Lara escapes the temple and returns to the surface, noticing a large cargo ship nearby. Lara boards the ship. During a firefight between Lara and the guards, an explosion occurs and the boat begins to sink. While evacuating, Lara comes face to face with an old enemy, Jacqueline Natla, whom Lara believed she had killed in Tomb Raider Anniversary, but who had actually been discovered and imprisoned by Amanda. Natla tells Lara that the Norse underworld, Helheim and Avalon are one and the same and that she will need to find Thor's Hammer to open the Underworld. Lara soon discovers that she will have to find Thor's other gauntlet and his belt if she wants to find and wield the hammer. Natla provides Lara with a starting point for her search in this quest - coastal Thailand.
In Thailand, Lara discovers another very ancient Norse complex, upon which a relatively newer Hindu temple had been built. Lara does not find the second gauntlet in the Norse ruins, but she finds evidence that her father had found the gauntlet there and removed it before he died. She also discovers a message that reveals that her father and Natla had been working together at some point and that the relationship had not ended amicably.
Lara is able to deduce where her father hid the missing gauntlet - buried beneath her grandfather's tomb, within Croft Manor. She finds a secret old chapel buried beneath her home, as well as her father's secret office. Upon his desk, Lara discovers the gauntlet as well as a tape-recorded message, warning her that Helhiem may contain a powerful weapon that could put the world in danger. Lara is attacked by monsters called thralls, but escapes and returns to the mansion, proper, leading back to the opening events of the game.
Zip claims that "Lara" broke in to her own safe and detonated a bomb in the mansion. When Lara returns to the burning office to recover the security footage, she finds herself faced with a doppelgänger of herself created by Natla, who is much faster and stronger than Lara. The doppelgänger kills Alister Fletcher, another close friend of Lara's. After his emotional death, Lara resolves to continue with her quest and prevent Natla and Amanda from recovering any of Thor's artefacts.
In Mexico, Lara finds more Norse ruins. Here, she finds both Thor's Belt and some pictographs linking the weapon in Helheim to Jörmungandr, the mythical Norse sea-serpent that encircles the world. Her next stop are ruins on Jan Mayen Island that correlate to Valhalla. It is here that Lara finally recovers Thor's Hammer. In the meantime, Zip has managed to track Amanda down to a sister-ship of the one Lara sank earlier. Armed with Mjolnir, Lara boards the vessel and interrogates Natla once again. Amanda interrupts the meeting, but before she and Lara start fighting, the doppelgänger (under Natla's command), throws her down a shaft, seemingly to her death. Natla provides Lara with the coordinates of Helheim, but points out that Lara does not know the Ritual of Odin, which is needed to open its gates. Lara reluctantly strikes a bargain with Natla and frees her from her cell.
They rendezvous in the outer chambers of the Helheim complex, deep below the Arctic Sea. From a distance, Lara watches Natla perform the ritual and then fly away. With the ritual performed, Lara is able to use Mjolnir to open the gates of Helheim. She battles her way through hoards of thralls and yetis protecting the secret at the heart of the city. Along the way, Lara discovers the horrifying truth of her mother's fate - she has been turned into a thrall. When her mother's undead body advances threateningly upon her, Lara is forced to shoot and "kill" her, an act that greatly upsets Lara.
Natla reveals the true extent of her manipulation of Lara, also revealing that she was the one who killed Lord Richard Croft when he saw Natla's intentions. Natla goes, saying 'she has a serpent to raise', leaving the Doppelgänger to kill Lara. Amanda saves Lara's life and Lara pursues Natla, who is activating an ancient doomsday device. It is revealed that Jörmungandr, the Midgard Serpent, was a Norse metaphor for the many tectonic divisions that encircle the world, beneath the seas. The doomsday device was built upon the most unstable junction of these lines and its activation would cause massive volcanic activity across the whole planet and the destruction of most of humanity, leaving Natla to be the ruler of what's left.
Lara successfully destabilises the device and while Natla desperately tries to repair the damage, Lara throws Mjolnir at Natla, sending her down into the pool of deadly Eitr below and bringing the Midgard Serpent down with it. But this causes the pool to slowly rise and, as Amanda comes round from holding off the Yeti Thralls, she recalls the legend of Thor and the Serpent, ending 'We'll die here, just like your mother'. Lara suddenly sees a dais like the one that brought her mother to Helheim and together Lara and Amanda repair and use it, teleporting back to the temple in Nepal (from Tomb Raider Legend). Lara and Amanda have one final face-off, before Amanda walks away and Lara bids one final farewell to her mother, then too departs
Minimum System Requirements
OS: Windows XP/Vista
Processor: Intel @ 3 GHz/AMD @ 2.5 GHz
Memory: 1 GB (2 GB for Vista)
Hard Drive: 8 GB Free
Video Memory: 128 MB nVidia GeForce 6800GT/ATI 1300XT
Sound Card: DirectX Compatible
DirectX: 9.0c
Recommended System Requirements
OS: Windows XP/Vista
Processor: Intel Core 2 DUO @ 2.2 GHz or Athlon 64 X2 4400+
Memory: 2 GB
Hard Drive: 8 GB Free
Video Memory: nVidia GeForce 9800 GTX /ATI HD4800
Sound Card: DirectX Compatible
DirectX: 9.o0c
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