Showing posts with label Puzzles. Show all posts
Showing posts with label Puzzles. Show all posts

Saturday, November 26, 2011

Hidden Object



Hidden Object free pc game for pc full version download Puzzle video games are a genre of video games that emphasize puzzle solving. The types of puzzles to be solved can test many problem solving skills including logic, strategy, pattern recognition, sequence solving, and word completion




Definition and gameplay


Puzzle games focus on logical and conceptual challenges, although occasionally the games add time-pressure or other action-elements. Although many action games and adventure games involve puzzles such as obtaining inaccessible objects, a true puzzle game focuses on puzzle solving as the primary gameplay activity.[1] Games usually involve shapes, colors, or symbols, and the player must directly or indirectly manipulate them into a specific pattern.[2]


Rather than presenting a random collection of puzzles to solve, puzzle games typically offer a series of related puzzles that are a variation on a single theme. This theme could involve pattern recognition, logic, or understanding a process. These games usually have a simple set of rules, where players manipulate game pieces on a grid, network or other interaction space. Players must must unravel clues in order to achieve some of victory condition, which will then allow them to advance to the next level. Completing each puzzle will usually lead to a more difficult challenge, although some games avoid exhausting the player by offering easier levels between more difficult ones






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Boulder Dash XL



Boulder Dash XL free pc game full version Boulder Dash, originally released in 1984 for Atari 8-bit computers [1], is a series of computer games released for the Apple II, MSX, ZX Spectrum, Commodore 64, and ColecoVision home computers, and later ported to the NES, BBC Micro and Acorn Electron, PC, Amstrad CPC, Amiga and many other platforms. It was created by Peter Liepa and Chris Gray, and on October 28, 1983, acquired and later published by First Star Software, which still owns the rights to the game. Boulder Dash inherits numerous gameplay similarities from the earlier 1982 arcade game The Pit, by Centuri.








The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.


The Commodore 64 version of the first game was also re-released on the Virtual Console in Europe on September 19, 2008, and in North America on June 1, 2009
Game objects
Rockford, left, drops a series of boulders on a series of butterflies. The butterflies explode into diamonds, which fall down the shafts. Commodore 64 version.


Rockford is the hero of the game, the character controlled by the player. His goal is to collect diamonds and avoid contact with monsters and falling rocks.
Dirt and Space are the two basic components of the playfield. Dirt can serve for blocking and/or suspending objects, while space allows them to move freely. Rockford clears dirt as he moves, creating space.
Walls are the delimiters of the level. Two basic types exist, destructible (which looks like brick, and can be removed with explosions) and indestructible (made of titanium and from which the edge of the level is usually made).
The exit is the final goal Rockford must reach after collecting enough diamonds. It is disguised as an indestructible wall, and reveals itself after the required number of diamonds is collected.
Rocks are probably the most commonly encountered elements of the game. Upon removing the dirt from beneath them, they fall until they reach solid ground again. A falling rock can not only crush enemies, but also Rockford as well. Rocks can also "roll off" of other rocks and indestructible walls if there is space beside them, and Rockford can also push single rocks sideways if there is nothing else in the way.
Diamonds are the items Rockford must collect in order to open the exit of a level. They otherwise act like boulders.
Fireflies are one of the common enemies in the game. When next to a wall, they follow it to their left (clockwise); otherwise they circle around a point in a 2x2 area. When a rock or diamond is dropped on them, they explode in a 3x3 square, destroying anything in that area except indestructible walls and leaving empty space behind. They also explode when Rockford touches them, killing both themselves and Rockford.
Butterflies are similar to fireflies, with two important differences. They follow the wall to their right (anti-clockwise) and when they explode, they leave behind nine diamonds arranged in a 3x3 square (unless one of these spaces happens to contain an indestructible wall).
Amoeba is one of the most unpredictable elements of the game. It grows at a random rate, by expanding into adjacent space and dirt. The level settings include a duration after which the amoeba's growth rate will dramatically increase. The amoeba is not directly dangerous to Rockford, although it is capable of enclosing and trapping him, or blocking him from reaching the exit. If the amoeba grows too large, it will solidify into boulders, and if it is stopped from growing any more, it will crystallize into diamonds.
Slime looks similar to the amoeba (colored blue instead of green), but it works completely differently. Slime does not grow, and does not cause enemies to explode on contact. Its functionality is revealed when dropping a rock or a diamond on top of it; slime has a permeability rate which defines how long the item will remain sitting on top of it before falling through. This happens in quite a sudden and random manner, making the game rely on improvising even more.
Expanding walls look and act just like destructible walls, with one difference: when possible, they expand horizontally, often trapping the player or enemies. Expanding walls are made out of themselves - blowing a hole in the middle of a row causes it to close in again almost immediately.
Magic Walls look and act just like destructible walls except that when a boulder is dropped on a magic wall, it falls through and turns into a diamond. Conversely a diamond dropped on a magic wall turns into a boulder. If there is no empty space underneath the magic wall, a boulder or diamond dropped onto it will simply disappear. The level settings specify the amount of time that magic walls will "mill", i.e. turn rocks into diamonds and vice versa; after which they deactivate, and any more rocks or diamonds that fall onto them will simply disappear
Boulder Dash series


The official Boulder Dash games started in 1984 with the original home computer title, and continue to be published by First Star.


Boulder Dash (1984) – The original Boulder Dash was published on multiple home computer and consoles.
Boulder Dash (1984) – It was then released on arcade console by Exidy. This version was almost identical, but with coins buying 30 seconds of game time.[2] Historically, this was the first home computer title to be converted to an arcade console.[2]
Boulder Dash (1985 – Arcade) – In 1985 Comptiq released another arcade version on Data East's "DECO Cassette System", with improved graphics but a reduced display grid on a vertical monitor.[2]
Boulder Dash II (1985) – The second home format was published under several different titles; Rockford's Riot on the MSX, Rockford's Revenge on the C64 (with the former used with the ZX Spectrum's marketing, but the latter used on the cassette inlay). The second release in Japan was titled Champion Boulder Dash.,[2] but it's not a port of the western game.[3]
Boulder Dash 3 (1986 – Apple II, C64, Spectrum, PC) – Monochrome space-themed graphics and poorly designed levels made this a critical failure.[2]
Boulder Dash Construction Kit (1986 – Apple II, C64, Spectrum, Atari 8-bit computers, Atari ST) – This release included a small number of levels, but was titled Boulder Dash IV – The Game for the Spectrum re-release.[2]
Rockford (1988 – Arcade, Amiga, Atari ST, Arcade, Spectrum,[4] Amstrad, C64)[2] - Rockford was originally a licensed arcade game produced by Arcadia Systems, and later converted to various home computer formats
Boulder Dash Part 2 (1990 – Arcade)[2]
Boulder Dash (1990 - Game Boy)[2]
Boulder Dash (1990 - NES)[2]
Boulder Dash EX (2002 – Game Boy Advance) - This one has a new "EX mode" and "Classic mode" which is a direct port of the 1984 PC version.[2]
Boulder Dash Xmas 2002 Edition (2002 – PC)[2]
GemJam Gold (2003 – PC) – The game's credits claim this is based on Boulder Dash, and is licensed by First Star.[2]
Boulder Dash – Treasure Pleasure (2003 – PC)[2]
Boulder Dash: Rocks! (2007 – PSP, DS, iOS)[2]
Boulder DAs Vol 1'(2009 – iOS)[2]
Boulder Dash XL (2011 - Xbox Live Arcade, PC








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Friday, November 25, 2011

Call of Juarez: The Cartel



Call of Juarez: The Cartel  free pc game full version download is a first-person shooter video game developed by Techland.[2] The game is part of the Call of Juarez western-themed video games, but is set in modern-day Los Angeles and Mexico as up to three players take the role of law enforcement agents.[3] Call of Juarez: The Cartel was demonstrated at Penny Arcade Expo East 2011 and is being developed for OnLive, Microsoft Windows, PlayStation 3, and Xbox 360. It was released on July 19, 2011 for Xbox 360 and PlayStation 3, and it will be released on September 13, 2011 on PC

DUNGEONS The Dark Lord



DUNGEONS The Dark Lord free game for pc full version download is a strategy/simulation video game developed by Realmforge Studios and published by Kalypso Media. It was officially announced August 12, 2010 and was released on January 27, 2011 in Germany[2] and February 10, 2011 in North America
Gameplay






Dungeons differs from Dungeon Keeper in that the purpose is to care for heroes and not monsters. In order to gain the Soul Energy needed to purchase high-end equipment for the dungeon, heroes need to be killed only after they are fully satisfied. Heroes are pleased if they, for example, find treasure or fight challenging, but not overpowering opponents. Unlike Dungeon Keeper, the player also has an on screen avatar, the Dungeon Lord, who can teleport bodies to the prison room to have their Soul Energy harvested or roam the dungeon defeating heroes. He will re-spawn at the dungeon heart if he is slain, at the cost of the dungeon heart's health points
DUNGEONS The Dark Lord v1.0.0.0 multi3 cracked-THETA | 1.61 Gb
Year: 2011 | Genre: Strategy (Manage/Busin. / Real-time) / 3D | Language: English, German, French | Platform: PC | Publication Type: License
Publisher: Kalypso Media Digital | Developer: Realmforge Studios


Dungeons: The Dark Lord is the sequel to Dungeons, the game where the more evil you are, the better! There are a slew of exciting new features, including four-player multiplayer in four modes! Along with the addition of multiplayer modes such as Deathmatch and King of the Hill, there’s now the ability to play as some of the game’s popular bosses (Minos, The Dungeon Lord, the Zombie King and more) in multiplayer, along with the addition of an extensive single-player campaign, a new dungeon setting and 25 new prestige gimmicks.


Key Features:
* Four multiplayer modes for up to four players: Deathmatch, King of the Hill, Piرپata and Survival
* Entirely new, fully scripted and voiced single-player campaign
* New dungeon setting (ice crystal cave) with new graphics, unique prestige gimmicks and a new boss monster
* Playable bosses in multiplayer modes (Minos, Zombie King, Calypso and Dungeon Lord)
* Various dungeon graphics sets and inventories are now available
* New set of skills specifically for multiplayer modes


System requirements:
- OS: Windows XP SP2, Vista, 7
- Processor: 2.0 GHz Dual Core
- Memory: 3 GB
- Hard Disk Space: 2 GB free HDD
- Video Card: 256 MB DirectX 9.0c Graphics card with Shader Model 3.0
- DirectXآ®: 9.0c
- Sound: Windows-compatible Soundcard


download parte 1


download parte 2


download parte 3


download parte 4


download parte 5


download parte 6

Tuesday, April 12, 2011

Puzzle Bobble


Puzzle Bobble (パズルボブル, Pazuru Boburu?), also known as Bust-a-Move, is a 1994 arcade puzzle game (for 1 or 2 players) created by Taito Corporation. It is a simple game based on Taito’s popular 1986 arcade game Bubble Bobble, featuring characters and themes from the original. The game’s characteristically “cute” Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems

Two different versions of the original game were released. Puzzle Bobble was originally released in Japan only in June 1994 by Taito Corporation, running on Taito’s B System hardware (with the preliminary title “Bubble Buster”). Then, 6 months later in December, the international Neo Geo version of Puzzle Bobble was released. It was almost identical aside from being in stereo and having some different sound effects and translated text.
The Neo Geo version could be set to display the alternative title “Bust a Move”, which was used in United States, Canada, and sometimes in Europe. This mode also featured anti-drugs and anti-littering messages in the title sequence.
Gameplay
At the start of each round, the rectangular playing arena contains a prearranged pattern of coloured “bubbles”. (These are actually referred to in the translation as “balls”; however, they were clearly intended to be bubbles, since they pop, and are taken from Bubble Bobble.) At the bottom of the screen, the player controls a device called a “pointer”, which aims and fires bubbles up the screen. The colour of bubbles fired is randomly generated and chosen from the colours of bubbles still left on the screen.
The fired bubbles travel in straight lines (possibly bouncing off the side walls of the arena), stopping when they touch other bubbles or reach the top of the arena. If a bubble touches identically-coloured bubbles, forming a group of three or more, those bubbles—as well as any bubbles hanging from them—are removed from the field of play, and points are awarded.
After every few shots, the “ceiling” of the playing arena drops downwards slightly, along with all the bubbles stuck to it. The number of shots between each drop of the ceiling is influenced by the number of bubble colours remaining. The closer the bubbles get to the bottom of the screen, the faster the music plays and if they cross the line at the bottom then the player dies and the game is over.
The objective of the game is to clear all the bubbles from the arena without dying. Bubbles will fire automatically if the player remains idle. After clearing the arena, the next round begins with a new pattern of bubbles to clea Scoring system
As with many popular arcade games, experienced players (who can complete the game relatively easily) become much more interested in the secondary challenge of obtaining a high score (which involves a lot more skill and strategy). Puzzle Bobble caters to this interest very well, featuring an exponential scoring system which allows extremely high scores to be achieved.
“Popped” bubbles (that is, bubbles of the same colour which disappear) are worth 10 points each. However, dropped bubbles (that is, bubbles that were hanging from popped bubbles), are worth far more: one dropped bubble scores 20 points; two score 40; three score 80. This figure continues doubling for each bubble dropped, up to 17 or more bubbles which scores 1,310,720 points. It is possible to achieve this maximum on most rounds (sometimes twice or more), resulting in a potential total score of 30 million and beyond.
Bonus points are also awarded for completing a round quickly. The maximum 50,000-point bonus is awarded for clearing a round in 5 seconds or less; this bonus then drops down to zero over the next minute, after which no bonus is awarded