Friday, June 10, 2011

The Operative: No One Lives Forever



The Operative: No One Lives Forever  free game for pc commonly shortened to No One Lives
Forever, abbreviated NOLF) is a first-person shooter video game with stealth gameplay elements, developed by Monolith Productions and published by Fox Interactive, released for Windows in 2000. The game was also ported later to the PlayStation 2 and Mac OS X. A story-driven game set in the 1960s, No One Lives Forever has been critically acclaimed for, among other things, its stylistic representation of the era in the spirit of many spy films and television series of that decade, as well as for its prevalent use of humor. Players control female protagonist Cate Archer, who works for UNITY, a fictional secret organization that watches over world peace.








After receiving several Game of the Year awards in the press, a special Game of the Year Edition was released in 2001, which included an additional mission. The Operative: No One Lives Forever was followed by a sequel entitled No One Lives Forever 2: A Spy in H.A.R.M.'s Way (2002), and a spin-off that takes place during the time between the first two games, Contract J.A.C.K. (2003), both developed by Monolith




The Operative: No One Lives Forever is a story-driven video game, set in the 1960s, and stars female protagonist and spy Cate Archer as the epynomous Operative, who works for UNITY – a secret British organization that watches over world peace. During the story of the game, Archer is sent on missions to a number of locales, including Morocco, East and West Germany, and gets into intense situations, such as scuba diving a shipwreck, freefalling from an airplane without a parachute, and exploring a space station in outer space, all the while fighting armed villains.
Screenshot of No One Lives Forever


The game is a mixture of a first-person shooter and a stealth game. Most (but not all) missions can be solved in multiple ways: using sneaking to avoid danger, using gadgets, or by going in with guns blazing.


A novel feature of the game is its array of gadgets, including a body-removing powder (for disposing of incriminating corpses), lock picks, and an electronic poodle to distract guard dogs. Additionally, the missions are littered with "intelligence items": briefcases, envelopes, and manila folders containing textual notes which often provide humorous side-notes to the game, as well as overheard conversations between guards or scientists (the truth about the failure of the Ford Edsel, for example). Points awarded from intelligence items can gain certain awards at the end of the mission that will add up for bonuses. For example the 'Thanks For Not Getting Hurt' Award allows a 10% increase in maximum health – up to a limit of 120%. Such bonuses are available for health, armor, ammo capacity, damage, accuracy, and reputation. The reputation awards are earned by choosing the 'nice' responses in dialogue trees (although it is uncertain what benefits the reputation bonuses confer


The game is also notable for its use of sound: not only are enemies aware of noise made by the player, but the game features 1960s-style music, which flexibly adapts to the situations that players finds themselves in, similar to that of movie soundtracks (for instance, increasing in tempo or urgency when the player is in a combat situation


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