Assassin’s Creed: Brotherhood 2011 is a historical fantasy third person, stealth action-adventure video game developed by Ubisoft Montreal for Microsoft Windows, PlayStation 3 and Xbox 360. It was released for PlayStation 3 and Xbox 360 in November 2010, and will be released for Microsoft Windows in March 2011. The game is a direct sequel to Assassin’s Creed II, with Ezio Auditore da Firenze and Desmond Miles returning as the main protagonists, and it takes place right after the conclusion of the previous game’s story. It is the first game in the main series to feature a multiplayer mode
Assassin’s Creed: Brotherhood is a third person action-adventure video game with main emphasis on sandbox style gameplay in an open world of Italy. Like the previous installments, the gameplay’s core mechanics are based on parkour movements, crowd-blending stealth, assassinations and melee fighting system. The combat system features several improvements and for the first time in the series, the game offers a multiplayer mode alongside 40+ hours of single-player gameplay
The game introduces a brand-new management system: the player can recruit new members by destroying any of twelve “Borgia towers” around Rome where papal troops are stationed, then rescuing disgruntled citizens in their districts from harassing guards. The player, as Ezio, can then send them to assignments around Europe or call them for support during missions (if they are not already occupied). The assassin recruits are also able to provide arrow support for the player. Tasking the novice Assassins is essential to make them gain experience, and the player is able to customize their appearance, skills and weapon training by spending the skill points they’ve earned. Assassins can die on missions, from which they will not return. Ezio masters new gadgets, such as Leonardo da Vinci’s parachute, which can be used when jumping from tall buildings,[6] along with poison darts, a faster acting poison, a crossbow, and the ability to hold and throw heavier weapons like axes.
Ezio using the BAM system (Brotherhood Assist Move
The player has to rebuild Rome, which has fallen into ruin due to the corrupt rule of the Templars over the Papal States and concentrating all the wealth in the Vatican. Just like the town of Monteriggioni in Assassin’s Creed II, the player is able to invest in the city and witness its development and unlock rewards.[7] The player has to conquer and destroy Borgia towers to free city zones from the family’s influence.[6] Completing this unlocks new missions and opportunities. Rome is the biggest city ever created after the first two installments (Rome is three times bigger than Florence from Assassin’s Creed II[6]) and includes five varied districts: Vatican, Downtown, Tiber, Country and Antique. Unlike the previous installments, travel between different cities or regions is no longer present, as most of the action in the game takes place around the city of Rome. Instead, a series of tunnel networks throughout the city allow the player to travel to different sectors of the city with ease. However players will be able to explore the entire city of Rome, visit a part of Naples, Spain and Monteriggioni.
The combat system has been upgraded to be faster and more dynamic. Striking first and offensive actions are more deadly in Brotherhood than previous games where counter-attacks were the most efficient. Before, this made the player wait until the AI struck, which slowed down the pace of fighting. The AI in this game is thus more aggressive and enemies can attack simultaneously. To dispatch them, Ezio can use melee and ranged weapons at the same time, as well as introducing the hidden pistol in combat. After killing one enemy the player can start an execution streak to dispatch multiple enemies quickly. Ezio can throw axes and spears toward his enemies. There are new enemy archetypes in addition to those seen in Assassin’s Creed II such as horsemen, arquebusiers, papal guards and others.
Horses play a larger role in Brotherhood, not only used as a means of transport (inside the city for the first time), but as a component of acrobatic sequences and advanced combat as well, allowing ranged weapons to be used while riding them. Brotherhood also introduces various types of horse-related assassinations, featuring horse-to-horse assassinations. There are environmental objects like the flower pot in Assassin’s Creed II to move faster inside the city (a system of tunnels around the city allow fast travel), as well as new objects such as merchandise lifts to quickly climb up high buildings or structures
Multiplayer
Assassin’s Creed: Brotherhood is the first game in the main series to feature a multiplayer mode. It was heralded by many at E3 2010, where it was showcased for the first time. GameTrailers lauded it as the Best Multiplayer Game of the show.[9] The multiplayer portion of Assassin’s Creed: Brotherhood was generally well-received by critics
The players are Templars in training at the Abstergo facility. They use the animi (plural for animus) seen at the beginning of Assassin’s Creed II to access memories of Assassins and to acquire their skills using the “bleeding effect”. There are eight game modes (Wanted, Alliance, Manhunt, Chest Capture, Advanced Wanted, Advanced Alliance, Escort and Assassinate) and different maps, including the areas from the second and the third game like Florence, as well as new maps like Rome, Castel Gandolfo, Siena and Mont Saint-Michel The gameplay in multiplayer mode is similar to the core gameplay of the series, as players are required to use their assassination and stealth skills. The players must hunt down targets while being hunted themselves. Players earn points by performing assassinations, defending against pursuers, attaining bonuses or completing mode-specific objectives
The multiplayer mode also includes a leveling system, which allows players to unlock rewards by earning experience points during the matches and gaining new levels. Players can then unlock abilities, perks and streaks. Abilities are active skills, which can be used again only after a cooldown time. Perks are passive skills, which can be equipped before the match and they are active all the time. Streaks are bonuses awarded for reaching certain number of successful or failed contracts
The multiplayer beta, exclusively for PlayStation 3 users, was announced at E3 2010.[13] It began on 4 October 2010, with early access for Playstation Plus subscribers from 27 September,[12] and ended on 18 October 2010. Three maps were playable in the beta: Rome, Castel Gandolfo and Siena.[14][15]
Game modes
Free-For-All
In Wanted, at least six players are dropped on a map where they must find and assassinate each other. However, the rule is not the one of a standard deathmatch but rather a cat-and-mouse game. Each player is given another player as a target. The goal is to find and kill a target without being seen or killed by the player’s own pursuer or pursuers. If the player breaks cover, they are more easily spotted by pursuer or target alike, sometimes resulting in a chase sequence. The player with the highest score at the end of the session wins. Players will lose their contract if they kill an NPC, are stunned by their target or their target is killed by another player. A player cannot kill another player who is not the target, but they can stun their hunter.
Advanced Wanted mode is a variant of Wanted mode, with differences including an increased amount of NPCs on the map to make it difficult to pick out targets, and a less accurate compass. There is generally more stealth involved in this mode than in basic wanted
The Assassinate mode is similar to Wanted, but instead of target contracts being assigned to players, all players are fair game. Players must identify other player characters and lock on before assassinating. Because two players can kill each other, whoever locks on first becomes the hunter and the other becomes the target. The standard compass found in Wanted is replaced by directional arrows based on proximity, that grow become arcs around the perimeter of the compass as other players near, and will eventually create a full circle when other players are very close. As in other modes, the player with the highest score at the end of the session is the winner.
Co-op
In Alliance, there are three teams, each limited to two players, both of which use the same persona. The point of this mode is to get more points than the other teams, but each team is chased by another and is only allowed to kill one specific team (not the team chasing them, but they will be able to stun the team hunting them). This mode encourages players to work together, as teammates can help each other or they can assassinate their targets simultaneously
The Advanced Alliance mode is a variant of Alliance mode, however the players’ compasses as well as target engagement becomes more difficult, similar to the Advanced Wanted mode.
Team
In Manhunt there are two teams of four. One team is the hunters, the other is the hunted. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and remaining hidden. The team with the highest score wins.[16] Advanced Manhunt follows the same pattern as the other two Advanced modes (more NPC’s, less reliable compass, etc)
In Chest Capture there are two teams of four. One team is the hunters, and the other is the hunted who need to steal chests by standing close to them. Each team looks like a specific character and takes turns being the hunter and the hunted. Hunters obtain points by assassinations, while the hunted obtain points from escapes, stuns, and stealing chests. The team with the highest score wins.
The Escort mode sees one team of four players protecting a wandering NPC while the other team of four tries to assassinate him. There are two NPCs to protect at a time and they walk through a series of checkpoints, which are visible to both teams. When an escorted NPC is killed, another is synchronized. This mode has two rounds with each team playing once as escort and once as assassins. Characters
Players are able to choose one of the 21 available characters: Courtesan, Barber, Priest, Noble, Prowler, Executioner, Doctor, Blacksmith, Captain, Smuggler, Engineer,[17][18] Footpad,[19][20] Thief, Hellequin (a female Harlequin, which is available through uPlay) and Mercenary. Two special characters were only available in the selected pre-order editions of the game: the Harlequin and the Officer. However, these two pre-order special characters are also included in The Da Vinci Disappearance downloadable content as are the formerly pre-order only Trajan Market and Aqueducts special locations. The pack contains 4 new characters, Dama Rossa, Knight, Marquis, and Pariah. Each character has unique assassination moves and a signature weapon.[21] Characters can be customized as the player levels up. These customization options include changing the color of the outfit, and equipping different gear
Plot
A portrait of Cesare Borgia by Altobello Melone
The main story is set in 2012. After escaping the Templars’ attack at the end of Assassin’s Creed II, Desmond Miles and other modern-day Assassins go to Monteriggioni and set up a new hideout in the ruins of Villa Auditore. After restoring the electricity in the old tunnels under the villa, the player once again takes control of Ezio Auditore through the genetic memory of Desmond Miles using the Animus 2.0 which is the game’s memory interface
Ezio’s story begins in 1499 as he exits the vault, still confused by what he saw inside. He escapes Rome with his uncle Mario Auditore and arrives at Monteriggioni. There, Machiavelli challenges Ezio’s decision to leave Rodrigo Borgia, the pope, alive. Soon after that, Ezio’s city is besieged by Cesare Borgia, son of Rodrigo Borgia. The Assassins are overpowered by this attack and the entire city is left in ruins. Mario is killed in the attack, after being shot by Cesare, and the Apple of Eden, the mysterious artifact of great power, is lost to Cesare Borgia and the Templars. Ezio escapes with his family and travels to Rome, the center of the Templar Order in Italy. Once there, he discovers that the Assassins are failing in their fight. Determined to redeem the Guild, Ezio must convince the current leader of the Assassins, Machiavelli, that he has what it takes to lead, while assembling a Brotherhood powerful enough to destroy the Templars and Ezio’s new arch-nemesis, Cesare Borgia.
During the attack on the Villa, Ezio’s ally Caterina Sforza was taken away by Cesare’s army. While trying to rescue Caterina from the Castel Sant Angelo, Ezio witnesses Cesare passionately kissing his sister, Lucrezia Borgia. Once Cesare has left, Ezio is able to sneak into the Castel, hold Lucrezia hostage, and use her to free Caterina from her cell. Ezio brings a mysterious thief, La Volpe, the condottiere Bartolomeo d’Alviano and his sister, Claudia into the guild, recruiting the city’s underground of thieves, courtesans and mercenaries to his cause. He then attacks each of Cesare’s resources. He kills Cesare’s Banker, Juan Borgia, withdrawing Cesare’s battle funds. He kills the leader of the French troops helping Cesare, the Baron de Valois, leaving the troops in disarray. After proving to all that he can lead, Ezio is made head of the Assassin’s guild, and promoted to the rank of Il Mentore.
During all of the previous missions, as in Assassin’s Creed II, Subject 16 has placed hidden file fragments inside the Animus landscape in Brotherhood. Once all of the fragments have been found and deciphered, the consolidated file loads a framework-like level in the Animus. Desmond makes his way through it and at the end encounters a virtual copy of Subject 16, whose body is made up of code. His speech is scattered and vague, but he tries to warn Desmond that there is little time left. He says that “it is too late to save them” and that “she is not who you think she is.” He tells Desmond to find Eve in Eden and that her DNA is the key. He then suddenly says, “The sun. Your son,” and trails off. Desmond tells him not to go, to which 16 replies, “I am with you till the end. Find me in the darkness.” He then disappears and the framework world collapses.
Towards the end of the game, Rodrigo becomes suspicious of his son’s activities. Cesare returns to Rome to ask his father for more money and the use of the Apple of Eden artifact after Ezio cuts his funding. His father refuses to give him more funds and, instead, attempts to murder him using a poisoned apple. Cesare, saved from death by his sister’s warning, turns the tables on his father by shoving the poisoned apple in his mouth when Rodrigo refuses to reveal the location of the Apple of Eden. When Cesare storms off to look for the artifact – destroying his relationship with his sister in the process – Ezio races ahead and uses the Apple to destroy Cesare’s army and to make his supporters withdraw their backing from his campaign to become Prince of Italy. When all of his “friends” have abandoned him, Cesare is arrested by the new Pope’s Papal Army for murder and incest, finally leaving Rome in peace.
Ezio, however, is not convinced, and so uses the Apple to check up on Cesare. He discovers that the Borgia Captain General will escape from his prison and launch an attack on a small city in Navarre. Ezio arrives and corners Cesare on the battlements of a crumbling castle. Ezio and Cesare engage in a sword fight, but Ezio overpowers his enemy. Cesare, however, claims he cannot be killed by the hand of man, and so Ezio decides to “let fate decide”. He drops Cesare off the castle battlements, therefore not directly killing him. Ezio then takes the apple and hides it in a place in which no one will find it – another temple, this one built underneath Santa Maria in Aracoeli, within The Temple of Juno.
Using the co-ordinates taken from Ezio’s memories, Desmond, Lucy, Shaun and Rebecca open the temple, intending to use the Apple to locate the remaining temples in order to keep the other Pieces of Eden out of the Templars’ hands. As Desmond makes his way into the temple, he is confronted with holographic apparitions of a being called Juno, who appears to be of the same race as Minerva in Assassin’s Creed II; however, she is neither audible nor visible to Lucy, Shaun, or Rebecca. Most of her comments center around humanity’s lack of knowledge. She states that humanity is “innocent and ignorant”: that people were not built to be wise, having been given only five of the six senses, sight, smell, taste, touch, and hearing, but lacking knowledge. However, Juno says that when the initial disaster that wiped out the first people came to pass, they tried to “pass it on through the blood”; it is implied that this sense is Desmond’s “eagle vision”, which is passed on through the Assassin bloodlines. Her careful cadence then drops as she suddenly becomes angry, yelling “We should have left you as you were!”
A staircase leading to the Apple is activated and Desmond and the others ascend it. Desmond approaches the Apple and glowing symbols begin to appear in the air. As Shaun starts to explain what they are, Desmond touches the Apple. His DNA activates it and suddenly they are all frozen, although Desmond can still speak. Juno cryptically says that Desmond is descended from her race and their enemy (Speculation:The 72nd descendant of Altaïr and Maria from AC1. One is an Assassin, the other is a Templar. Another is the fusion of those who came before and humanity). She then says that there is a woman who is supposed to accompany him through “the gate”, but she is not with him. She says, “The cross darkens the horizon,” a possible reference to the Templars, and takes control of Desmond’s body, forcing him to draw his hidden blade saying, “The Path must be opened,” and that “the scales must be balanced”. She then begins to force Desmond to walk towards Lucy. Desmond pleads with her to stop, but she replies, “You know so very little. We must guide you!” and he is forced to stab Lucy in the abdomen. Then, as the credits roll Juno can be heard saying “It is done”. Two male voices are heard during the credits saying to “put him back into the Animus
System requirements
Minimum Recommended
Windows[22][23]
Operating system XP, Vista or Windows 7
CPU Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.4 GHz 2.6 GHz Intel Core 2 Duo E6700 or AMD Athlon 64 X2 6000+ or better
Memory 1.5 GB for XP
2 GB for Vista or Windows 7
Hard drive space 8 GB
Graphics hardware 256 MB DirectX 9.0–compliant card with Shader Model 3.0 or higherSupported video cards: ATI RADEON X1950, HD 2000/3000/4000/5000 series NVIDIA GeForce 7/8/9/100/200 series GeForce 8800 GT or ATI Radeon HD 4700 or better
Sound hardware DirectX 9.0 –compliant sound card 5.1 sound card
Network Non-Constant Internet Connection: Broadband connection with 128 kbps upstream or faster
Assassin’s Creed: Brotherhood was developed by Ubisoft Montreal. Montreal also worked on both of the other Assassin’s Creed games in the series and was thus chosen to lead production for the third installment.
A new Assassin’s Creed episode featuring multiplayer was announced during Ubisoft’s 2009 fiscal third quarter results while not revealing its name. In early May 2010, a GameStop employee published on the internet some images of a pre-order box featuring the Assassin’s Creed: Brotherhood title while Ubisoft was teasing the game on Facebook and Twitter. Ubisoft then confirmed the authenticity of these pictures.[24] Brotherhood has not been numbered unlike Assassin’s Creed II because players, and even developers themselves would have expected a new setting and a new ancestor while this is only the continuation of Ezio’s story.[25]
While still in development, creative director Patrice Désilets left before the game’s presentation at the E3 2010. Ubisoft and production manager Jean-Francois Boivin stated that he only took a “creative break” after completing his task on Brotherhood.[26]
A teaser trailer of the multiplayer mode was released on the official site before the E3. A cinematic debut trailer was diffused during Ubisoft’s E3 2010 press conference along a walkthrough of the game’s beginning.
The game was developed primarily by Ubisoft Montreal in Canada. Production was aided in part by four other Ubisoft developers: Annecy, Singapore, Bucharest and Québec City. The multiplayer mode is mainly developed by Ubisoft Annecy, the studio responsible for creating multiplayer mode in Tom Clancy’s Splinter Cell: Chaos Theory.[27][28] Ubisoft also announced plans for DLC after the game’s launch. Two sets of free DLC have already been released under the names “Animus Project Update 1.0″ and “Animus Project Update 2.0″. The first includes the new map Mont Saint-Michel and one new mode, Advanced Alliance. The “Animus Project Update 2.0″ was released in January 2011, was also free, and included another map, mode and the introduction of a player grading system.[6] From the perspective of performance, Ubisoft have commented that they hope the gaps between the PlayStation 3 and Xbox 360 versions will be even smaller with Brotherhood.[29]
Assassin’s Creed: Brotherhood reached gold status on October 28, 2010.[30]
The Microsoft Windows version will have Nvidia 3D Vision and multi screen support through AMD Eyefinity.[22]
Music
The music in the game was composed by Jesper Kyd, who created the scores to previous Assassin’s Creed games.[4] The soundtrack was released digitally on November 16, 2010
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