Friday, September 30, 2011
Worms Ultimate Mayhem
Worms Ultimate Mayhem free pc game full version download is a series of turn-based computer games developed by British company Team17 Software. Players control a small platoon of earthworms across a deformable landscape, battling other computer- or player-controlled teams. The games feature bright and humorous cartoon-style animation and a varied arsenal of bizarre weapons.
Driver San Francisco
Driver: San Francisco is a sandbox-style action driving video game developed by Ubisoft Reflections and published by Ubisoft. The game formally was unveiled at E3 2010 and was released in Australia on 1 September 2011, Europe on 2 September and North America on 6 September [2] on PlayStation 3 and Xbox 360[6] and the OnLive[7] system,[7][8] while the Microsoft Windows version was released on 27 September 2011
The Cursed Crusade
The Cursed Crusade free pc game full version download is an upcoming medieval third-person action-adventure video game being developed by Kylotonn Games and will be published by Atlus for North America and dtp entertainment AG for Europe. The game will be released on October 7, 2011 in Europe and will be followed by the North American release on October 11, 2011. The PlayStation 3 and the Xbox 360 versions of the game will support stereoscopic 3D citation needed
Templar's Curse
To bear the Templar's Curse guarantees its wielders will end up in Hell when they fade from the mortal coil. The Templars have borne the curse through the generations, passing it down to their sons.[2]
Those who activate the curse are the only ones who see the world turn to Hell. To all others, it would seem only that their opponent is faster, stronger, and more capable…[2]
In the Templar's Curse, even horses gain the ability to ride faster and jump further.[2]
Activating the Templar's Curse puts the power of Hell at the one's disposal. Increasing speed and power, as well as granting new abilities beyond mortal men, it is a power to be reckoned with. But at the cost of one's life, and with Death lurking in the shadows… One must use it wisely.[2]
The Templar's Curse gauge is divided into three tiers. While the first will slowly refill automatically, the second and third will fill only when the curse begins to feel the lust of the battle. Should the gauge fill entirely, the curse will automatically activate.[2]
While in the curse, the souls of the damned and lost become visible. Purifying them and sending them to their final rest may yield benefits to those would seek redemption for their deeds.[2]
The cursed souls who fall in battle are instantly driven into the vision of Hell… where Death begins to stalk toward his claim. At this point, one must buy time with one's limited powers before one's partner comes to help, or Death will taste his victory.
The game will offer a Customization feature, which enables the player to equip any weapon and armor, that the character happens to come across on the battlefield, on the fly. The character's appearance, strength, and endurance will change accordingly to the pieces of equipment in use
Minimum
OS: Windows XP SP2, Vista or Windows 7
CPU: Core 2 Duo 2.0 GHz or similar
RAM: 2 GB
HDD: 8 GB free disk space
Graphics: 256 MB Graphics Memory
Sound Card: DirectX 9 Compatible
DirectX: Version 9
Supported Graphics Cards: GeForce 7/8/9 series or higher or similar ATI cards
Recommended
CPU with dual-core processor (Intel Core 2 Duo or faster).
Intel Core2Duo @ 2,4 Ghz Windows XP / Windows Vista / Windows 7.
2 GB of RAM.
DirectX ® 9.0c compatible 256 MB video card with
3D acceleration or equivalent (support for Shader Model 3.0 or higher).
ATI RADEON HD 2900. NVIDIA GEFORCE 8800 GT.
Test Drive Off-Road
Test Drive Off-Road is a cross-platform racing game in 1997. It is the first entry in the Test Drive Off-Road series of video games.
Bob Fitzgerald provides the voice as the announcer
Gameplay
Game Modes
Practice Race: It allows the player to choose any vehicle or course to race.
Mixed League: It consists of 6 cup tournaments on which the player can choose any vehicle to be raced.
Class League: Every player has the same vehicle in all races. Selectable vehicles include Hummer, Jeep, Land Rover, and Chevrolet
Install Notes
1. Unpack the release
2. Mount or burn image
3. Install
4. Copy all files from the SKIDROW folder to the game installation
5. Play the game
Pro Evolution Soccer 2012
Pro Evolution Soccer 2012 (abbreviated to PES 2012 and known officially as World Soccer: Winning Eleven 2012 in Asia) is the eleventh edition in the Pro Evolution Soccer series developed and published by Konami with production assistance from the Blue Sky Team. Lionel Messi, who has been the cover star for the series since PES 2009, will be replaced by Cristiano Ronaldo,[3] while Shinji Kagawa replaces Messi as the cover star for the Japanese version. The US and Latin American cover will feature Santos player Neymar and Cristiano Ronaldo.[4]
Thursday, September 29, 2011
The Bard's Tale
The Bard's Tale free game full version download Tales of the Unknown: Volume I) is a fantasy role-playing video game created by Interplay Productions in 1985 and distributed by Electronic Arts.[1] It was designed and programmed by Michael Cranford.
Based loosely on traditional Dungeons and Dragons gameplay and inspired by the Wizardry computer games, The Bard's Tale was noteworthy for its unprecedented 3D graphics and animated character portraits.
It was originally released for the Apple II, and was also ported to the Commodore 64, Apple IIgs, ZX Spectrum, Amstrad CPC, Commodore Amiga, Atari ST, MS-DOS, Apple Macintosh, and NES platforms
Story
The following text from the box cover summarizes the premise:
Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...
The introduction depicts a bard sitting in a tavern. Between occasional sips from his mug, he strums a lute and sings:
The song I sing
Will tell the tale
of a cold and wintery day;
Of castle walls
And torchlit halls
And a price men had to pay.
When evil fled
And brave men bled
The Dark one came to stay,
'Til men of old
For blood and gold
Had rescued Skara Brae
The Bard's Tale is a straightforward "dungeon crawl". The objective is to gain experience and advance characters' skills through (mostly) random combat with enemies and monsters. This is done while exploring maze-like dungeons, solving occasional puzzles and riddles, and finding or buying better weapons and armor.
When beginning the game, the player may create up to six player characters, chosen from among the following classes: bard, hunter, monk, paladin, rogue, warrior, magician, and conjurer. The classes sorcerer and wizard were available to experienced conjurers and magicians. A typical well-balanced party might consist of a couple of fighters, a rogue, a bard, and a couple of magic users. On some platforms, the player could import previously created characters from Wizardry and/or Ultima III, which was somewhat revolutionary at the time.
The most important character was arguably the bard, whose magical songs functioned like long-lasting spells and affected the player's party in various ways—such as strengthening their armor, or increasing their attack speed, much like "buffs" in modern day MMORPGs. A number of obligatory puzzles in the game were unsolvable without the use of bard songs. Each bard song triggered corresponding music while he played (some classical, some original).
With only a map of the town of Skara Brae included on the box, it was usually necessary for players to use pencil and graph paper to make their own maps as they played through the game. In the first two games, each dungeon level was set on a fixed 22 by 22 grid.
Magic users were allowed to change classes permanently. The game manual describes a magic user who has mastered all spells from all four classes as "an Archmage, the most powerful being in the world of The Bard's Tale." However, Archmage status had no effect on gameplay other than simply having all spells available.
Casting one of the 85 magic user spells consisted of typing a four-letter code found only in the printed game manual, which perhaps helped limit piracy and contributed to the commercial success of the game. However when using a mouse (in the DOS and Amiga versions), the full names of the spells would appear in a list to choose from.
Combat is round-based and abstract, described in text rather than shown graphically; there is no notion of moving characters around on a map during combat. Cash and experience points are distributed evenly to all surviving party members after a particular encounter is won
Critical reception
The game was reviewed in 1986 in Dragon #116 by Hartley and Pattie Lesser in "The Role of Computers" column. The reviewers rated the game well, concluding that "Bard’s Tale, a game of high adventure ... is one we recommend for your software library."[2] The game was revisited in Dragon #120.[3] In a subsequent column, the reviewers gave the game 5 out of 5 stars.[4]
The ZX Spectrum version of The Bard's Tale, released in 1988,[5] was favorably received. CRASH said that "the Skara Brae environment is so complex and involves so many different factors that it's hard not to get completely enthralled in your quest" and rated it at 86%.[6] Sinclair User rated it at 89%, but noted that it would not appeal to general gameplayers, saying that "The Bard's Tale will enthrall diehard pixie fans [...] but there's too much text, and not enough graphics and animation, to convert the uncommitted."[7] Your Sinclair were similarly positive about the game, rating it
Sequels
A magazine advertisement for The Bard's Tale.
The Bard's Tale was both a best-seller and a critical success, and produced three official sequels:
* The Bard's Tale II: The Destiny Knight
* The Bard's Tale III: Thief of Fate
* The Bard's Tale Construction Set
A compilation of all three The Bard's Tale games, entitled The Bard's Tale Trilogy, was released for DOS by Electronic Arts in 1990.
According to Bill Heineman (programmer of The Bard's Tale III) the name of the overall series was to be Tales of the Unknown, and the three games were to be entitled The Bard's Tale, The Archmage's Tale, and The Thief's Tale. This is supported by the cover art of the original Bard's Tale release, which proclaimed the game as "Tales of the Unknown, Volume I." However, the immense popularity of the first game prompted Electronic Arts to re-brand the series under the more well-known name.[9]
In 2003, Brian Fargo (who created maps for the first two Bard's Tale games and directed the third) left Interplay Entertainment and began a new game development company named InXile Entertainment. In 2004 they released their first game, also titled The Bard's Tale, an irreverent console-style top-down action game which pokes fun at traditional fantasy role-playing game tropes -- such as, for example, those found in the original Bard's Tale. It was not a sequel to the classic series, nor was it connected in any respect apart from the title. Although a legal loophole allowed InXile to use the Bard's Tale name and the company had evidently planned to incorporate more elements of the original games[10], Electronic Arts still owns the original trademarks for the Bard's Tale series itself, and InXile was not legally allowed to use any of the plot, characters or locations featured in the original trilogy
Operating Sys : XP - Seven
Ram : 1024 Mb
CPU : 3.2
VGA : 256 PS3
Thursday, September 15, 2011
The Baconing
The Baconing free pc game full version download is an action RPG video game developed by Hothead Games . It was published by Valcon Games on the Xbox 360 and independently on all other platforms. It was released August 30, 2011 for PlayStation 3 via the PlayStation Network and August 31, 2011 for Mac OS X and Microsoft Windows via Steam and for the Xbox 360 via Xbox Live Arcade
See also: synopses of DeathSpank and DeathSpank: Thongs of Virtue
The game opens with a bored DeathSpank, the series protagonist. Having defeated all of his foes in the land, he decides to try on all six mystical Thongs of Virtue at once, and in doing so inadvertently creates an evil incarnation of himself, the AntiSpank. DeathSpank must then travel the land to destroy five of the six Thongs of Virtue in the Fires of Bacon. Once he is successful he can defeat the AntiSpank and bring peace to SpankTopia
Gameplay
See also: Gameplay in DeathSpank
The Baconing borrows much of its gameplay from the two previous titles in the DeathSpank series, DeathSpank, and DeathSpank: Thongs of Virtue. As with the previous games, this title is an action RPG. The game can also be played cooperatively, with the first player controlling DeathSpank and the second having a choice to control of four sidekicks.[2] Hothead Games addressed a concern from fans about fetch quests, a quest which involves retrieving an object for the person giving the player character the quest.[3] The player can now have the character execute a shield bash to push enemies away. This ability can also be used to reflect incoming arrows back toward enemies
Development and marketing
The Baconing was announced on May 25, 2011 for the Mac OS X, Microsoft Windows, PlayStation 3 and Xbox 360.[4] DeathSpank was dropped from the game's title, though it is a continuation of the DeathSpank series. Producer Mike Inglehart stated "This new title isn't DeathSpank 3 or DeathSpank: The Baconing, instead it should be thought of as The Baconing." Inglehart elaborated by saying that "this is a standalone experience that will appeal to fans of the DeathSpank character, but also to gamers everywhere who love unique and engaging video games."[5] Inglehart also clarified that the DeathSpank prefix was not removed due to copyright or trademark issues.[5]
To promote the game Hothead Games ran an Ask DeathSpank questionnaire on game's official website. Fans could submit their questions to be answered by the game's protagonist.[6] It was released on August 30, 2011 on the PlayStation 3 as part of the PSN Play promotion on the PlayStation Network.[7] The Mac OS X, Microsoft Windows and Xbox 360 versions were released on August 31, 2011
System Requirements
OS: Windows 7 or Windows Vista SP2 Windows Xp
Processor: Intel Pentium 4 or AMD Athlon 64 (or equivalent) running at 1.7 GHz or greater
Memory: 1.5 GB or greater
Graphics: ATI Radeon X1900 GT 256MB and the Nvidia GeForce 6800 Ultra 256MB PCI-E cards (Shader Model 2.0 and 24bit depth buffer support required)
DirectX®: DirectX June 2010
Hard Drive: 1.5 GB of free space
Sound: 100% DirectX compatible sound card and drivers
download parte 1
download parte 2
download parte 3
download parte 4
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