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Cadillacs and Dinosaurs The Arcade Game (known in Japan as Cadillacs  Kyouryuu Shin Seiki) is a 1992 arcade game released by Capcom. It is a  beat 'em up based upon the comic Xenozoic Tales which was created by  Mark Schultz in the late eighties. A TV series made after the game was  released, though it wasn't a major success, and the Capcom game didn't  have any relation with it as it was based entirely on the comic series.  Not to be confused with the console and computer game Cadillacs and  Dinosaurs: The Second Cataclysm made by Rocket Science Games but based  on the same
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Attributes: The "powerhouse" of the game, Mess equals to Mike Haggar  from Final Fight series. Despite being slow he is the most powerful  playable character in the game. His Diving Body Slam is powerful but not  so functional, due to his poor jump ability. Players shall make good  use of his throws, not only because they are especially powerful, but  also to protect himself from enemy attacks, as all characters are  invulnerble when performing a throw
Regular enemies
As in a typical beat' em up game, there are nasty enemies to oppose the players, described below.
*  Bikers (Gneiss, Ferris and Driver) - the most basic enemies of the  game, they are usually dim-witted, attacking mostly with punches, kicks  and rarely with a flying kick. They also often drop several firearms  when defeated. Gneiss enemies can appear on their "powered-up"  motorcycles trying to run over the player. Gneiss wear blue with grey  (complete with riding goggles), Ferris wear orange with grey, Driver  wear black with green (having more life than his fellow friends).
Alternative names in Japanese version: Risk for Gneiss, Astro for Ferris and D.D. for Driver.
*  Midgets (Punk and Thug) - very annoying small enemies. They are  somewhat harder to deal with (and thus can be a real pain for most  players) due to their smaller stature and bigger aggressiveness. They  jump a lot and attack with fast punches and kicks, shoulder butts, jump  kicks and even throwing grenades (for Punk) and TNT bundles (for Thug) -  which they can drop when killed. Punk wears blue pants while Thug wears  pumpkin pants.
Alternative names in Japanese version: Nitro for Punk and Turbo for Thug.
*  Knife Men (Blade and Razor) - cruel guys skilled with butchery knives.  They can attack both disarmed (with simple punches) and with their  trademark knives - which they can use to stab or swipe, execute a  jumping downward stab attack, throw them (the player can hit incoming  knives to deflect them, thus allowing their use) and use a running swipe  attack (which has good priority and shall not be confronted). These  guys constantly drop their knives when killed. Blade wears yellow with  navy blue and blonde hair, Razor wears lime green with graffiti and  tanned skin.
Alternative names in Japanese version: none.
*  Fat Guys (Black Elmer, Hammer Terhune and Wrench Terhune (commonly Blk  Elmer, Hammer T. and Wrench T.)) - powerful obese enemies that can deal  good damage if the player is not careful. These former American football  players attack with basic punches and kicks, with addition of running  shoulder charges and a painful jumping hip smash. In some occasions they  will also disturb sleeping Shivats in order to wake them into rampage.  They usually bring food in their pockets and smoke cigars when idle. Blk  Elmer wears purple with blue clothing, Hammer T. wears gold with red  clothing and Wrench T. wears white with green clothing.
Alternative names in Japanese version: James for Blk Elmer.
*  Hunters (Poacher Joe (commonly Poacher J.), Gutter and Skinner) - the  Black Marketeer's most favored gunmen, they are responsible for killing  and selling dinosaur leather and bones for luxurious collectors at  extorsive prices. These guys wear torn-down sweatshirts, near-discolored  pants, climbing boots and hunting rifles (though they rarely fire them,  and even more rare they drop their rifles when defeated). Their attacks  include combos of rifle smacks with kicks, a rolling rifle smash, a  hopping kick and the rare rifle shot. Gutter sports yellow sweatshirt,  Poacher J has spinach-green and Skinner wears papaya-red.
Alternative names in Japanese version: Saturn for Gutter and Cobra for Skinner.
*  Lash Terhune (commonly Lash T.) - tall built guys with leather clothing  and a huge steel mace attached to a long rope. Lash T. has basic  attacks with knee and his mace, plus a long-range mace fling that deals  good damage against any careless victim, friend or foe. He also chews  bubblegum after flinging his mace.
Alternative names in Japanese version: none.
*  Walther - a minor variant of Vice Terhune (Stage 1 Boss), these guys  lead the Black Marketeer's poachers in their incursions for killing  dinosaurs. He makes his debut in Stage 3 and appears frequently through  the game. This enemy has the same actions and skills of the default  first boss, but is incredibly harder to fight. Sometimes, Walther drops  his handgun when defeated.
Alternative names in Japanese version: Colt.
*  Bludge - this Blanka-looking creature is a human-reptile hybrid created  by Dr. Simon Fessenden himself. Being a reptilian, this foe is a  formidable combination of strength and agility, possessing other  characteristics such as long jumping kick, diving claw slash and acid  spits. He can also grab the player with his tongue and slowly drain  his/her health unless the player breaks free. Bludge can also eat  objects laying on the ground to prevent their further use in battle  (however, if he is killed quickly, the object can be recovered from his  stomach before digestion).
Alternative names in Japanese version: Phantom.
*  Tyrog 2 - just like Walther, this being is a lesser variant of Tyrog  (Stage 6 Boss), and is fought only once (in the first scene of Stage 8).  This hideous creature combines every action from all of Tyrog's 3  phases. Being a minor-level enemy, Tyrog 2 is easier to kill.
Alternative names in Japanese version: none.
Dinosaurs
Dinosaurs  can be neutral or enemies in the game. When neutral they are in green  color; when enraged or attacking they turn into red color; when  "defeated" they return to green color and stop attacking, thus moving  off screen. Having no allegiances, dinosaurs will attack anyone in their  vicinity, player or enemy.
* Rock Hopper (commonly R.  Hopper) - a kind of velociraptor. He is usually friendly until being  attacked, and his claws and teeth are viciously powerful.
* Mack - a triceratops whose only attack is a painful charging headbutt. It's best to beat him when he stops charging.
*  Zeke - a pteranodon which only uses airborne attacks fitting to his  winged nature. He can be somewhat hard to hit. But, an easy way to spot  it is by standing on his shadow, right below him, and strike right as it  goes close to the ground.
* Shivat - a  Tyrannosaurus-Rex, this 12 feet (3.7 m) behemoth is commonly found  sleeping but will wake up in a rampage if disturbed by fat guys hitting  him. Shivat has tremendously powerful biting attacks and causes minor  ground shakes when walking. It is by far the hardest dinosaur to be  calmed down, so players are advised not to let a Shivat being awakened.
Stage bosses
As  is customary with beat' em up games, there is a boss at the end of  every level. Cadillacs and Dinosaurs has 8 levels and of course 8  different bosses.
Hannah Dundee fights Vice Terhune (along with a Rock Hopper), the first boss of the game.
* Vice Terhune (commonly Vice T.) - the boss of City In The Sea (Level 1)
* The Butcher (Atomic in Japanese version) - the boss of Swamp Forest (Level 2)
* Hogg (Gaspar in Japanese version) - the boss of Hell Road (Level 3)
* Slice - the boss of Jack's Garage (Level 4)
* Morgan / Morgue - the boss of Village Of Flame (Level 5)
* Tyrog - the boss of Jungle and Mine (Level 6)
* Slisaurs - the bosses of The Vault (Level 7), they are "reptilian clones" of Slice (Level 4 Boss)
* Dr. Simon Fessenden - the boss of Deep Deep Down (Level 8)
Weapons  are subdivided into 3 distinct classes: melee weapons, throwing weapons  and firearms. Melee ones can have their attacks "delayed for extra  damage", implying that the longer the player keeps the attack button  pressed, the more damage it deals when hitting. Firearms, on the other  hand, are mostly limited to their ammunition: when having their ammo  fully depleted, they will lay on the ground (with exception of the  Bazooka, which disappears right after), waiting for a reload, in which  state they can be used as throwing weapons until reloaded (except for  Rifle and M-16A1, which will be melee weapons). Bullet boxes will only  reload firearms: if there are several firearms scattered around and the  player grabs a bullet box, the first firearm picked up right after will  be the reloaded one, with full ammo. Throwing weapons usually can be  used only once, unless it can be used for melee attacks at close range  (like Knife and a broken Rod).
* Firearms
o Pistol - standard firearm which does minimal damage, sometimes dropped by a defeated Walther. It holds 6 bullets.
o  Shotgun - a powerful roomsweeper PGS-12-like firearm which can damage  multiple enemies if these are "concentrated" within the gun's firing  path. It holds 6 cartridges.
o Rifle - a  "less-powerful-but-not-worse" variant of Shotgun, it can occur naturally  or (very rarely) be dropped by defeated Poacher J. / Gutter / Skinner  enemies. When out of ammo, a Rifle will serve as a melee weapon. It  holds 6 bullets.
o Uzi - automatic rapid-firing sub-machinegun which can hold up to 48 bullets.
o  M-16A1 - a firearm that occurs very rarely in the game. Holds up to 48  bullets just like the Uzi (but its shots are slightly more powerful than  the former) and can be used as a melee weapon when out of ammo just  like the Rifle.
o Bazooka - the rarest and most powerful weapon of  the game. It only holds up 4 shots and vanishes instantly after  expending its load, unless it's reloaded before the last shot is  expired. The player will gain a Bazooka automatically by choosing to  continue after losing his last life. Just like Grenade and TNT (see  below), Bazooka shots can disintegrate to pieces enemies with low  remaining health.
* Throwing weapons
o Grenade  and TNT - very powerful. If used on enemies with low health, they will  disintegate into pieces, just like Bazooka shots. These powerful  explosives can appear on their own or dropped by defeated Punk / Thug  enemies. Grenades can be thrown the same fashion as Stones (see below),  and can even hit other enemies who are "horizontally aligned" within its  throw trajectory; TNT bundles, on the other hand, can physically bash  at enemies' heads before igniting into explosion.
o Barrel - both  Steel Barrel (red) and Wood Barrel (brown) can be picked up and thrown  at enemies if the player gets close enough to grab and lift it. Barrels  usually contain useful items inside.
o TNT Barrel - it looks like a  standard Steel Barrel or Wood Barrel, but players can easily  distinguish it because of the red flashing on it. Once it is hit by  anyone or anything, it starts to ignite and then explodes right a second  after, damaging or disintegrating everybody caught in the radius of the  blast. Just like default Barrels, TNT Barrels can be picked up and  thrown.
o Bucket - a smaller Steel Barrel, it has the same uses of one.
o  Stone - a fairly common but the weakest throwing weapon, each one can  only be used a single time. It can hit multiple enemies if they are  "aligned horizontally" just like the Grenade.
o Knife - for a  distance it's a deadly throwing weapon; at close range (when it flashes  orange in player's hands) it can be used to stab enemies only once -  except fot Hannah, who can stab up to 3 times at melee range. These can  be found naturally or dropped by Blade / Razor enemies.
* Melee weapons
o  Rod - a purely melee weapon, it breaks in half after 3-5 hits, when it  gains all functionalities of a Knife (see above), including Hannah's  close-range stabbing ability.
o Torch - another rare weapon, it  sets enemies on fire but, unlike Grenade or TNT, it does not  disintegrate them in case of low health.
o Club - perhaps the  second best weapon found through the game, it's basically like the Torch  but without fire. It has the particularity of hitting the same enemy  2-3 times per strike, thus causing better damage.
o Butchery  Knives - they only exist during the boss battle with The Butcher in  Stage 2, and are melee only, just like Torch and Club. They are the only  weapons which never disappear, due to The Butcher's constant use of  them
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Jack Tenrec
* Profile: Part Mechanic, Part Shaman
* Height: 1.82m (6ft)
* Weight: 78 kg (172lb)
* Strength: Good Ability
* 360° Attack: Spiral Uppercut
* Dashing Attack: Running Slide
* Rising Attack: Flying Spear Kick
* Win Quotes: "Damn, I'm Good!", "You Can't Touch This!"
* Power: 4/5
* Speed: 3/5
* Skill: 3/5
*  Attributes: The comic's main protagonist is the game's balanced  fighter, focusing a bit more on power than speed. His Running Slide is  invulnerable to many attacks

Hannah Dundee
* Profile: Diplomat and Explorer. Jack's former flame and love interest.
* Height: 1.70m (5ft 6in)
* Weight: 53 kg (117lb)
* Strength: Item Skilled
* 360° Attack: Spiral Smash
* Dashing Attack: Hannah Leaping Knee
* Rising Attack: Rolling Boulder
* Win Quotes: "What A Wimp!", "All Right!"
* Power: 2/5
* Speed: 4/5
* Skill: 5/5
*  Attributes: The second fastest character in the game, she's also  specially skilled with knives. She's a great thrower, being able to  launch enemies higher than the other characters. She's not as powerful  as other characters, but her agility makes up for it

Mustapha Cairo
* Profile: Engineer and Jack's Friend
* Height: 1.98m (6ft 5in)
* Weight: 68 kg (150lb)
* Strength: Flying Kicks
* 360° Attack: Tornado Kick
* Dashing Attack: Flying Drop Kick
* Rising Attack: Sommersault Kick
* Win Quotes: "Bad To The Bone!", "I am a Bad Mamba Jamma!"
* Power: 3/5
* Speed: 5/5
* Skill: 3/5
*  Attributes: The fastest character in the game. His flying drop kick has  great reach and priority, making him probably the most capable  character in the game. The best choice for beginners

Mess O'Bradovich
* Profile: Elusive Past
* Height: 2,05m (6ft 7in)
* Weight: 97 kg (213lb)
* Strength: High Powered
* 360° Attack: Spinning Knuckle Bomb
* Dashing Attack: Great Chest Driver
* Rising Attack: Diving Body Slam
* Win Quotes: "Number One Baby!", "I'm Just Too Cool!"
* Power: 5/5
* Speed: 2/5
  * Skill: 4/5